Saturday, February 22, 2014

ScriptableObjects - you shiny cute thing!

Given my ultra-lack of experience with Unity (and C#) I spent a couple days researching and working on ScriptableObjects. There are useful pages on the Unity site along with some excellent blog posts and found a great YouTube video.

Working example:
I got my "factions" example up and working and can easily create new factions and alter the existing ones via the editor. (As seen in this video).

...and then it hit me!


Sadly it wasn't until I actually got my example to update an existing faction that it hit me. All scriptableobjects are stored in the READONLY bundle. FFS!, what an idgett!

EDIT: They are of course still very useful in reducing memory as described HERE.

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